⚠ ZERO TOLERANCE: Do not look for loopholes in the rules. If you have a question, reach out to an admin. Do not assume — ignorance is not an excuse. Violations may result in a permanent ban.
General Rules
01
No KOS (Kill on Sight). All PvP must occur inside a designated PvP zone. Killing outside these zones is a bannable offense.
02
No slurs of any kind — voice chat, text chat, signs, or any other medium.
03
Be respectful to all players. Toxic behavior with proof will result in a mute, kick, or ban.
04
Walling off monuments is prohibited. Everyone should have access to all monuments to learn the game.
05
TC griefing is not allowed.
06
You may build bridges over water but they must have a passthrough area for boats.
07
Players are not allowed to take over or give away bases. You may give away loot and let the base decay if quitting before wipe.
PvP Zones
PIRATE RULE: All unlabeled squares in open water and the entire deep sea are KOS/PvP zones. Floating trash piles are NOT in unmarked squares and are therefore NO KOS zones.
| Monument / Zone | PvP Area |
|---|---|
| Satellite | Full monument |
| Airfield | Full monument |
| Sewer Branch | Full monument |
| Cargo Ship | Full monument |
| Train Yard | Full monument |
| Giant Excavator Pit | Full monument |
| Water Treatment | Full monument |
| Harbors | Full monument |
| Military Tunnels | Full monument |
| Nuclear Missile Silo | Full monument |
| Power Plant | Full monument |
| Underwater Labs | One square out in all directions |
| Abandoned Military Base | Full monument |
| Launch Site | Full monument |
| Radtown | Full monument |
| Dome | Full monument |
| Ferry Terminal | Full monument |
| Airdrops | One square out (after touching ground) |
| Attack Helicopter Crash Sites | One square out from crash marker |
| Locked Crates | One square out in all directions |
| Oil Rigs | One square out in all directions |
| Raids | One square out in all directions |
| Counter Raids | Active raid area |
| Bradley Crash Site | One square out from crash marker |
| Arctic Research Base | Full monument |
| Junkyard | Non-PvP — becomes PvP if locked crate drops |
›
Puzzle monuments: KOS includes any grid square that has part of the monument in it. Non-PvP zones (e.g. gas station) that fall within puzzle monument boundaries do become PvP zones.
›
PvP for airdrops ends once contents are collected and the person has left the area. Check your map (G) — if the icon is gone, PvP has ended.
›
PvP for Attack Helicopter crates stops when the explosion marker disappears from the map.
Raid Rules
01
No raiding within the first 24 hours of a wipe.
02
You may only raid with the team you base with.
03
Lock rules: Teams may only raid code-locked bases. Solos may only raid key-locked bases. Anyone may counter any raid. If a team counters a solo raid — or vice versa — they cannot continue the raid themselves. No switching lock types mid-wipe without admin approval via ticket.
04
KOS is appropriate only if destruction is imminent — you must have rockets/C4/satchels and intend to place them immediately following the kill.
05
You are fair game while in the raided base, while leaving it, or in the immediate area with loot. You are NOT safe until you are inside your own base.
06
Do not invite allies to watch your raids as an audience.
07
Water vessels can be raided by anyone — team or solo — regardless of lock type. You may sink or take over a boat after a successful raid.
08
Do not take over bases. Do not lock the TC. If you place a new TC, leave it unlocked after the raid.
09
No foundation wiping.
10
Do not wall off player bags or leave your own bag in the raided base.
11
If you build a raid base, it must be left to decay after — empty the TC so it decays naturally.
12
No door camping while claiming to raid. If you have no raiding supplies, you are not raiding.
Bases, Traps & Turrets
✓ Trap Bases — ALLOWED
- Trap bases are permitted on this server.
- Traps within your base or external walls are fine.
- Landmines and bear traps are allowed inside your compound.
✗ Trap Restrictions
- Traps must NOT shoot or trigger outside your external walls.
- No landmines or bear traps placed outside your base or external walls.
T1
Outward-facing turrets are allowed on your base and compound. Any turret that can shoot outside of your compound walls must be set to Defender Only mode.
T3
SAM Sites may only be placed at your base or compound. Every SAM must be labeled with an empty (RED) vending machine broadcasting its location on the map (e.g. "SAM Site! No Fly Zone"). Unlabeled SAMs will be removed.
T4
SAM vending machines must be empty and away from other vending machines so the marker shows clearly on the map.
Team Rules
01
Max team size is 4. No exceptions.
02
Within each base or compound, only 4 players may be authorized on TC, code locks, and have bags in the base. Solos must use key locks and cannot share keys, and must be the only person authed on their TC.
03
Allied bases must be at least one full grid square away from each other in all directions.
04
To assist someone at a monument (Oil Rig, Cargo, etc.), you must form a new team of no more than 4 players.
05
No tag-teaming on raids or counter-raids.
Stealing & Conduct
01
If caught stealing, the owner or their teammate(s) are allowed to kill you.
02
If you are caught stealing, you are NOT allowed to shoot back at the person or team you were stealing from. This rule exists to prevent baiting PvP situations.
03
Walking into someone's base or compound uninvited means they can kill you.